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Feedback Systems Make the GameMichael Hugos, Principal, Center for Systems Innovation | 12/10/2012 |
Most companies still use traditional business operating models based on the assembly line, that great productivity engine of the last century. But that model needs predictable prices and reliable demand forecasts, and those things are hard to come by these days. Because it requires people to conform to pre-defined plans and schedules, the assembly line and organizations based on that model don’t do so well in high-change and unpredictable environments. Games are as powerful for organizing knowledge and creative work in the real-time economy as the assembly line was for organizing industrial and repetitive work in the industrial economy. We aren’t talking about making work into a game; we’re talking about using game mechanics to restructure how work is done. A game-like operating model is more flexible and adaptive because it enables players to continuously respond to change instead of demanding they adhere to pre-defined plans or schedules. The most important step to take to begin experimenting with game-like operating models is to create an effective feedback system. There are three conditions for creating an effective feedback system. Those three conditions are: 1) real-time transparency of relevant data; 2) authority to act delegated to each player; and 3) a stake in the outcome for all parties. This is illustrated in the diagram below:
When people are given real-time or near real-time data that provides adequate insight into the area of their concern, then everybody is able to see for themselves what is happening and they can self-organize and respond quickly without having to wait around to be told what to do. The problems that happen when only a few people can see what is going on is that those few people have to do all the thinking for everybody else, and that’s a lot of thinking to do. In many situations there isn’t enough time available to do all the needed thinking. So the orders these people give to everybody else often produce results that are less than desired. It’s better to let everybody share in the thinking by letting everyone see the data. (See: Games for Better Supply Chains.) When people have local authority to act on what they see, they don’t have to ask permission and wait to get confirmation before they act. They can act quickly, and because they act in a timely manner, their actions are likely to produce the results people desire. Organize people into autonomous operating units and give them authority to act as long as their actions fall within predefined ranges (as defined by the goal and rules of the game). When people have a stake in the outcome their actions produce, they are motivated to act and motivated to learn from their actions and keep getting better. This stake in the outcome can and should be a variety of elements from increased prestige and reputation to more interesting work and money rewards as well. People are motivated by various combinations of these elements depending on the situation. Once called into being, a feedback system is a powerful creation. The trick is to guide it toward useful ends. Guide business feedback systems by providing people with goals to accomplish and rules defining what they can and can’t do. (See: Games: The Next Organizing Paradigm for Your Business.) If the goal is clear and the rules are coherent, they will be accepted. People will continuously steer the feedback systems they participate in toward accomplishing their goals, and they will use behavior defined by the rules. Now you have harnessed a most powerful form of organizational energy. The purpose of IT in the industrial economy was to support assembly line operating models and increase efficiency. The purpose of IT in the real-time economy is to support feedback systems that bring games to life and enable companies to respond effectively to ever-changing circumstances. What kind of feedback are you providing your business? The blogs and comments posted on EnterpriseEfficiency.com do not reflect the views of TechWeb, EnterpriseEfficiency.com, or its sponsors. EnterpriseEfficiency.com, TechWeb, and its sponsors do not assume responsibility for any comments, claims, or opinions made by authors and bloggers. They are no substitute for your own research and should not be relied upon for trading or any other purpose. |
More Blogs from Michael Hugos
Michael Hugos 4/9/2013
Here is an example of game mechanics applied to improve engagement and productivity in one of the most boring and yet important tasks in business: manual data entry of accounts payable ...
Michael Hugos 3/19/2013
Merging your in-house IT systems with cloud-based systems can be challenging. When you add in additional systems, such as game IT or social media, the equation becomes even more ...
Michael Hugos 3/13/2013
Could game mechanics help a global advertising agency promote collaboration among people who are working on common accounts?
Michael Hugos 2/12/2013
If the CIO can provide one capability that will help the business most, it is the ability to respond in real-time to a fast-changing business environment.
Michael Hugos 2/5/2013
How do you get lots of people to focus on common objectives and cooperate to achieve those objectives when you cannot order them to do anything at all?
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