Gesture Technology in Education

Chad Gillis, Journalist | 3/23/2012 | 42 comments

Chad Gillis
Years ago, I played Nintendo's Wii during a potluck lunch at a friend's house. The object of the game was to “shoot” as many flying ducks as possible in a given time frame. That was my one and only attempt at gesture-based gaming. Frankly, it seemed boring and mind-numbing. Obviously, modern systems are leaps ahead of the crude motion-sensing devices that required a hand-held controller and processed a limited range of movements.

These advances in the gaming world are having an impact on education around the world. The New Media Consortium's 2012 Horizon Report says that gesture-based systems will become more common in various educational systems within the next four to five years.

Devices like Android and Apple smartphones, Microsoft Surface, Promethean ActivPanel, Nintendo Wii, and Microsoft Kinect systems are currently at the forefront of gesture-based software design and implementation.

“Researchers and developers are gaining a sense of the cognitive and cultural dimensions of gesture-based communicating, and the full realization of the potential of gesture-based computing within higher education will require intensive interdisciplinary collaborations and innovative thinking about the very nature of teaching, learning, and communicating,” the Horizon report says.

That all sounds good, but as many of our readers have suggested before: Leaders at traditional institutions, for the most part, don't want to change or learn the technologies necessary to teach the modern, digital media literate student.

Touch-based communication systems, though, have been a welcome technology for students who can't see or manipulate a keyboard. Gesture recognition systems have, for years, given blind, dyslexic, and disabled students opportunities to interact with computers and the outside world. So there is a foundation of success to build upon.

Schools like the University of Oregon are leading the gesture-based education movement with programs like EyeMusic, which allows students to create sounds and songs using eye movement and sensors. That's a gigantic leap from the old point-and-click gaming systems at parties of days gone by.

But imagine how many mallards I could “shoot” with Oregon's program. A true look that kills. I doubt the faculty, students, researchers, and alumni would allow it, though, being that their beloved mascot is a duck.

View Comments: Newest First | Oldest First | Threaded View
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mejiac   Gesture Technology in Education   4/22/2012 9:32:17 AM
Re: gesture technology
@Ahsan,

Thanks for the reply...I didn't think about it, but your right, the automotive industry could benefit greatly by introduction gesture recognigtion technolgy into vehicles. I mean, when an accident occurs, there are only a few precious seconds that could really make a difference, so maybe the technology could recognize a certain burst of tension that would lead to a safety feature to engage.

There is great potential, and not to mention the possibilities of saving more lives. Even further, If there is an accident, a Car's internal GPS might get notified and take inmediate action.

Jetsons anyone?
Ahsan Zia   Gesture Technology in Education   4/21/2012 4:58:58 PM
Re: gesture technology

Gesture recognition has leaped forward a long jump and is being applied almost everywhere now. A few days ago I was reading an article on how gesture recognition could improve automotive safety. Companies like BMW are implementing gesture recognition systems in order to offer substantial safety benefits since commands can be made without taking the driver's eyes off the road.

mejiac   Gesture Technology in Education   4/17/2012 11:26:52 AM
Re: gesture technology
@syedzunair,

 

I agree, the message needs to be delivered in a way that captures the attention of the audience, otherwise it'll flow away in the air. I think this is a concern that the education institution needs to address. Any teacher needs to be able to "TEACH", and not just have a wall of aways and achivements. 

 

I think this is why those teachers that we remember and hold in high regards are those that got to deliver the message in a way that still sticks till today.
mejiac   Gesture Technology in Education   4/17/2012 11:24:28 AM
Re: gesture technology
@syedzunair,

 

Very true. I myself during my collegue years was bored out of my mind in some subjects, but I think this is a case by case basis. You'll never be able to satify a class room 100%, there are always those that see the course as a requirements and are not interesting in paying attention. I guess the best that can be done is to make sure that the information being taught is relevant and engaging. 
Joe Stanganelli   Gesture Technology in Education   4/17/2012 10:56:54 AM
Re: Is it a game or a learning experience
Having used the Kinect (and experienced its imperfections), I worry that too-fast adoption of gesture technology will result in end users frantically waving their limbs and bodies around as they get increasingly frustrated at a machine that fails to properly recognize their gestures -- similar to the frustrations people sometimes have to go through with voice prompts when they call a customer service number.
Joe Stanganelli   Gesture Technology in Education   4/17/2012 10:54:10 AM
Re: Duck Hunt
"When I was a kid, I played Tetris & Block Games. And I think that I had a wonderful childhood too."

I was more of a Dr. Mario fan myself.

syedzunair   Gesture Technology in Education   4/6/2012 8:11:46 AM
Re: gesture technology
@mejiac

Also, not all teachers are amazing speakers. I've had a teacher who knew his subject inside outside, was a Ph.D from a reputable University and even I was genuinely interested in that subject but because he wasn't impressive at speaking and couldnt convey his thoughts well, it was extremely diffcult to stay attentive. If only we had something engaging as gesture technology, the entire class' performance would have been better.

And may be it also depends on the subject.

 
syedzunair   Gesture Technology in Education   4/6/2012 8:03:44 AM
Re: gesture technology
@mejiac

Certainly, presentations are just supporting materials and discussions are very productive but what about some students who never take part in discussions or are simply bored with the subject? In a class room environment, there are students coming in with different motivational levels to study a particular subject. While some might love to have a heated debate and might be able to grasp it all at once; others might find it difficult to concentrate.

Its just that its difficult to retain every student's attention. These supporting materials / technologies make learning more exciting for some. 
batye   Gesture Technology in Education   4/3/2012 9:50:17 AM
Re: Is it a game or a learning experience
I did see Samsung TV add, I trust Gesture Technology do have a Future - I just hope it will pick up a bit faster... and get wider adoption...
mejiac   Gesture Technology in Education   4/3/2012 9:38:03 AM
Re: Is it a game or a learning experience
@batye,

With the acclaimed success of the Wii, it's only a matter of time before many technologies adopt gestures as a means of interaction, becoming part of the user experience. Samsung recently launched a TV that uses gestures for navigation. Pretty Cool!!!
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